Here is my brochure:
Step 1- Getting There
To begin your adventure between worlds, there are a number of essential items required to travel, and then to survive.
TRANSPORTATION
Inter-world traveling is complicated, and one or more of the following items is required to enter other worlds.
v Magical Rings
v A Magical Wardrobe
v A Painting of a Ship
v A friend who has been to other worlds before to help you call upon some deity (i.e. Aslan, Jadis,)
SURVIVAL
When traveling, one must be sure they are well equipped for any danger that may be thrown at them.
v A flashlight
v Toffee or other edible material that could be grown into a tree
v Your manners, especially when dealing with powerful deities (i.e. Jadis, Aslan)
v A lamppost for throwing at enemies, useful if you are an extremely strong Queen, useless against powerful Lions
v A way out
Step 2- The Wood Between the Worlds
The Wood Between the Worlds is a picturesque wood full of pools leading to other worlds. A must-see for new travelers.
“It was a rich place, as rich as plum cake.”
-Digory Kirk,
APPEARANCE
The Wood between the worlds is a lush forest with several strange trees. A rich green light pours in and is filled with several pools which lead to other worlds. It is a “between place” for the worlds.
DANGERS
The wood between the worlds sustains no life, so no danger is caused by living things, but part of its enchantment is that anything that falls asleep will never wake up. Another danger is the chance of becoming lost, as most of the forest is identical.
Step 3- Charn
The Desolate Land of Charn was once a great Empire, but all life on it was destroyed when the Evil Empress Jadis spoke the deplorable word, a spell capable of destroying all life in a world.
“I Don’t like it (Charn)”
-Polly
APPEARANCE
Desolate ruins devoid of life. A red, dying sun and grand temples. The Royal Palace contains a dungeon, banquet room, and the Hall of Waxworks.
DANGERS
As with The Wood Between The Worlds, Charn is devoid of life. The only real dangers are mysterious riddles that will either drive you insane or trick you into releasing an Evil Queen.
RULER
Jadis, the Empress, who spoke the Deplorable Word, killing all life on Charn.
Step 4- Narnia
Narnia is one of the newer worlds, created by the extremely powerful Lion Aslan just a few Earth centuries ago.
“Narnia, Narnia, Narnia, awake. Love. Think. Speak. Be walking trees. Be talking beasts. Be divine waters.”
-Aslan the Lion
APPEARANCE
Narnia is much like Earth, yet it is a newer world, so technology is not so advanced. Narnia is flanked on the North by Etinsmoor, and the South by Archenland.
DANGERS
Narnia holds many dangers because of the harsh forces of Nature, but the primary danger is The White Witch, also known as Jadis, a ruthless tyrant determined to rule Narnia.
RULER
Aslan the Lion, who created the World of Narnia. Narnia as a country was first ruled by King Frank of Earth, then later High King Peter.
Step 5- earth
Earth is one of the Few worlds that does not have magic playing a major role in how it is run. The Earth people are semi-advanced and is divided into dozens of separate nations.
“So- Yours is a younger world.”
-Jadis The Witch
APPEARANCE
All varieties of climates and terrain. The world is divided into dozens of nations, and people are almost never at peace.
DANGERS
Anything from robbers, gangsters, to war; Earth has it. Almost everywhere you go a danger is looking.
RULER
Earth has hundreds of rulers, and is not governed under one crown.
A Traveler’s Guide to The Worlds